Mikhail Mashtakov works with the body of a motorcycle race driver. This anonymous person becomes a part of the artist's representative strategy. However, we never see the race itself, because Mashtakov transfers his racer from one environment to another, so his character can even be found at a space station. A racer can be understood as a digital avatar one may use during gameplay. But unlike the video game industry, the artist doesn’t offer his viewers the to transform the character, on the contrary, he supposes that they are this racer themselves.
This small overview may help to understand how artists work with the body category these days. Some of their strategies reflect on the inheritance of the past, and some have concerns about the possible future… Anyhow, from all of this, we can see that the human body remains an inspiration category in visual art.